#pragma once


// PlayerButton

class PlayerButton : public CBitmapButton
{
	DECLARE_DYNAMIC(PlayerButton)

public:
	PlayerButton();
	virtual ~PlayerButton();
	void LoadButton(UINT Iup, UINT Idown, UINT Ifocus);

protected:
	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnMouseHover(UINT nFlags, CPoint point);
	afx_msg void OnMouseLeave();
	UINT up;
	UINT down;
	UINT focus;
};


